Basic Information
So, I died. Where am I now?Your character is now located in the graveyard . In practice that means that they are in a town exactly like Cartesio – almost. There are a few differences between living and dead Cartesio, but one will be immediately apparent to your character: the town on this end is nearly devoid of people.
Nearly devoid? So there are people?Yes.
For one,
a few of the townspeople that your character may have observed while they were alive can be found in the graveyard as well. There is just one issue – they don't seem to be able to see, hear or feel the dead characters. They simply go about their day, the same way their counterparts on the living end do. These NPCs are the dead's only window to the living world. Observe them and you may pick up on all sorts of chatter around town.
And then... there are a few others, people have been in your place once.
What can and can't my character hear about the living side then?The graveyard NPCs behave exactly as they do on the living end. As such they take part in the town gossip. You may find them talking to empty air as they exchange news with the baker or with the postman, or you might hear them talk among each other.
We are leaving the content of these conversations to player discretion. As a general rule, you will hear things like 'a tourist demolished a vending machine' but you won't hear specific news like 'tourist A and B hooked up'. If you are unsure about whether or not a specific piece of information would be accessible, you can always PP Luna at
AppleBlossoms.
I want to know more about those mysterious NPCs! I want to explore this version of town!Good! You're more than welcome to post investigation threads at any time and we will get back to you about setting details that you can uncover. Simply note 'Mod Ping' in the subject line of your investigation comment.
What's the pace like now? Is there an activity requirement?There is no activity requirement – you merely need to check in at the weekly AC post so we know you're still around. The pace of graveyard is thus totally adaptable to your needs as players. You can play as much as you want to without any pressure put on you.
Are there events?From the fourth week on there will be a weekly chance to communicate with the living. Details about this will be put up as soon as we reach that point.
I have an idea for a plot that might impact the graveyard at large, can I do that?If you have ideas for a player plot, PP Luna at
AppleBlossoms! My task as graveyard mod is to give you as players the most engaging experience possible, so I will gladly work with you.
What We Know So Far
Things learned during Week 3:Lovepon has been around the Graveyard for the whole duration of the game. Initially Mira was with her but she disappeared later.
Every building aside from the Lodge is unlocked here. The insides of the houses are strangely Ikea-like. Nothing ever collects dust.
You don't need to eat or drink here, but you can do it for enjoyment.
Major alterations to the living end, such as the destruction of the church, carry over to this side. The transference is not immediate however - there is some not-yet-defined delay.
Minor things like the daily shuffling of furniture do not carry over from one end to another.
The NPC-ed characters can be touched and feel real, but they're completely unable to notice the dead characters and will just ignore being moved.
During trials the NPCs spectate on the proceeds in more detail than normal, making it possible to follow the content rather well by listening in.
Things learned during Week 4:
Injuries work the same here as they did on the living end.
If you die in this world, you wake back up in the Motel immediately and without any injuries.
Changes made to the towns structure on this end may carry over to the living end. However, only big changes carry over while small changes do not. Clusters of small changes will get smudged into one big change (e.g. a line of bloody handprints turning into a single smear of blood).
Sometimes songs selected on the jukebox travel between this end and the living end mutually.
There is literally only seemingly endless darkness within the Lodge on this side. This is now permanently visible as part of the lodge has collapsed due to Bakugou attacking it with explosions.
Things learned during Week 5:
There is a weather control console in the back of the junkyard. Hm.
Sometimes actions taken on the casino game machines can travel between this end and the living end mutually.
Things learned during Week 6:
As of this week, all NPCs speak negatively of the tourists.
The judge's chamber in the courthouse holds papers that prove individual tourists have requested to use the trial room each week.
If a person dies in this version of the town while one of their limbs isn't attached to their body, the limb remains even when the body disappears and reappears (complete) in the motel.
Sometimes actions taken on the microfiche readers in the library can travel between this end and the living end mutually.
Everything that occurs in this end of town can be caught on video, including the flickering.
Touching the flickering results in it taking over the responding bodypart for a bit. This is associated with strong pain.
Things learned during Week 7:
Code appears on random monitors around town. Huh?
Things in town start behaving very weirdly like clipping through objects or changing size.
The Sergeant can appear on this side as well.