GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

keith's room
Hey.
no subject
Hey... Nobody cleaned this room up over here either, huh?
no subject
[A shrug.]
Could be your new pet project, if you'd like.
no subject
There isn't really any point in projects anymore, is there?
no subject
He looks aside. He didn't really see the point either, but he supposes he should try to be the positive one here.]
We're still here, right? There's probably still some point to things as long as we are.
no subject
[ There's a sigh. ]
But then again, doing nothing will just drive us mad too, huh?
no subject
You ever heard of nihilism?
[Genuine question.]
no subject
[ Possibly a surprising answer, but Cian's most precious years were spent with the biggest edgelord of all time so she's inhaled a lot of that knowledge. ]
Morality and everything else is meaningless, right?
no subject
[Hang on he’s going somewhere with this.]
But we still do it even if it doesn’t have any kind of...big, cosmic meaning, right? Because that stuff matters to us.
[When you live with nothing, certain things quickly gain a profound significance, even if valued by no one else. Jughead’s learned this.]
So, you know, even if there’s “no point”, there still is.
no subject
Death is power's limit... the most 'private' aspect of existence. Some man called Foucault said this a long time ago.
I never took it to mean that in death we have to start living for ourselves, but... I never died before, I couldn't have known.
no subject
Nothing like dying to change your perspective.