cartesio: (Default)
Cartesio NPCs ([personal profile] cartesio) wrote in [community profile] junkbin2018-09-25 11:57 pm

GRAVEYARD



The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?

Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.

There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.

As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.

Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Links

theserpentsmiles: (Fail or pass us)

[personal profile] theserpentsmiles 2018-11-04 05:55 pm (UTC)(link)
With the walls, I was mostly going for something like "we're here". Make it obvious there were still non-townsfolk present other than you all. I wasn't totally sure it'd work, so I didn't try to say anything complicated.

[It's. Also why blood. Go big or go home, and they kind of can't go home.]
silvertongueheir: (I had in store)

[personal profile] silvertongueheir 2018-11-04 06:01 pm (UTC)(link)
Well, you got us considering the existence of ghosts, at least. [So...score?]
theserpentsmiles: (The dreams you had are hard to remember)

[personal profile] theserpentsmiles 2018-11-04 06:05 pm (UTC)(link)
[He'll take it!]

It seems like there are limits involved, though - any destruction we cause on this end is less over there. [You do not want to see Keith's room on this end. Or maybe you do.]
silvertongueheir: (What kind of ride)

[personal profile] silvertongueheir 2018-11-04 06:13 pm (UTC)(link)
[Oh. Well that sounds bad.] I see. Have you found any places that seem closed off to the living?
theserpentsmiles: (Default)

[personal profile] theserpentsmiles 2018-11-05 02:36 am (UTC)(link)
Everywhere's unlocked now...all the residences, and "door is blown off" counts as unlocked, for the Lodge. I've noticed buildings take a while to show up, though...like, there's a flower shop and a library now, they weren't always here.

[In other words: map updates at the same time on both sides.]
silvertongueheir: (What kind of ride)

[personal profile] silvertongueheir 2018-11-05 04:43 am (UTC)(link)
The flower shop appeared for us last week.
theserpentsmiles: (Blind to our intelligence)

[personal profile] theserpentsmiles 2018-11-06 01:39 am (UTC)(link)
Same as us, then... I'm starting to put a theory together but there's no hard evidence yet.

We might need to work quickly, though.
silvertongueheir: (What kind of ride)

[personal profile] silvertongueheir 2018-11-06 03:42 am (UTC)(link)
[He nods.] The Sergeant's already stated a two-month deadline for the living to earn their freedom.