GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

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How the hell can anyone get food around here?
[ Anyone in the parking lot? Or at the bar across the street? ]
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Checking it out reveals a man in an animated conversation with... empty air. ]
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But, he'll try to get his attention, while heading over there. ]
Hey- what? [ Realizing there's no one there. ] Who the hell are you even talking to?
[ What is France even saying? ]
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Mon dieu, Davis actually said this? I wouldn't have expected it.
[ The conversation continues in similar vein - apparently the topic is some talk the Tavern owner had with another customer recently. ]
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[ Nine is going to try to get in this guy's face, while trying to reach for his shoulder. ]
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[ It's going to take a little more for him to actually get it. So he's going to try to shake France by the shoulder. Casper ain't so friendly, yo ]
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In fact, he will just continue talking - some meaningless comment about the Tavern's drink menu - as if he's not being manhandled at all. ]
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What the hell is wrong with you?
[ And then he'll try swatting at the space he's talking to. Any reaction?
Also anything important about their convo? Talking about anything else? ]
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The conversation continues on without any revelations of interest. If Nine stays long enough, he may hear some snippets mentioning tourists around town, but there's nothing new to be learned from them. ]