GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

no subject
no subject
She just walks over, plopping herself down in the spot Franciscus has freed up on the bench by sitting up.]
It's not your fault. There are other things that are your fault. What Oda did, that's on him.
I just... I thought, maybe this time, things would be different.
[But that's not fair, is it, to expect revenge not to win out? After all, it did for her, as well.]
no subject
[Watch the next event force them to communicate through emojis.]
no subject
She hugs back.]
...Okay. Lemme know if you do, okay?
I'm gonna try wrecking the motel rooms a little. See if I can't get some messages over. Since they got the blood n' slashes n' stuff...
no subject
no subject
Maybe! Maybe it's not just breakin' stuff, but changing stuff? It's worth a shot.
no subject
no subject
I mean, obviously, anything that can help them is better, but even just lettin' em know we're here prolly isn't a bad idea.
no subject
no subject
I wonder... you think you could grow enough vines n' plants n' stuff to cover up some of the windows on the lower level? Maybe kinda form a net to protect 'em from the rocks?
no subject
no subject
Can't imagine things got better.
no subject
no subject
[She sighs and hangs her head.]
It sucks, too. Most of our people that are left over there don't want anythin' to do with most of the stuff Sarge kept makin' us do... and they're the ones takin' the consequences.
no subject
[Thank Arceus for Hawks.]
no subject
[Thank Aidios for Hawks, indeed.]
We're all gonna have to find a way to work together, too. [A beat.] ...ugh. Does that mean I gotta try to make friendly with Clarisse...?
no subject
no subject
no subject