GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

[Wed-Thrus] WE'RE DOING EET
Let's build Ft. Milliarms and St, Keet Manyweapons. ]
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If anything stupid happens, you're all on your own.
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but also... ʸ(-_-)♡⃛♡⃛ ]
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[Please give him a minute to get his serious business face back on, that phrase is somehow inherently absurdist comedy, and it's the last straw. King Laugh is a motherfucker who shows up at the worst times, to badly paraphrase one Professor A. Van Helsing.]
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[ It really is completely and utterly absurd. Bakugou sighs. ]
Whatever, it's true. You'd all be hopeless without me.
[ He still can't believe he's doing this!! ]
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The movement we'll have joined with this... object has called itself a shrieking against hopelessness, but I suppose I'm obviously missing your point. I know you're capable of precise aim, even if it's less... fun.
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[ WHY IS ANY OF THIS HAPPENING. Cian is down to help if this is the consensus we have somehow reached but... why... ]
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[He still feels bad about scaring you way back on day one, Cian. At least it's harder to seem threatening when he's carrying a large stock pot full of... a blanket and many candles?]
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Yes, luckily she doesn't feel pain like we do...
Oh, should I help you with those, uh, candles?
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She's really nonchalant about this stupidity.]
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Are you sure you're okay with this? Do you have any kind of pain reaction programmed in?
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I have a mechanism for detecting damage, analogous to a sense of pain, but no part of this process causes it to respond.
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That's a relief. Death for humans is... pretty unpleasant, so this plan seemed a bit macabre to me.
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It was not a pleasant experience for me, either, but this is a different situation.
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[ There's nothing existential about providing a ton of arms. It's just plain weird. ]