GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

no subject
Ehehe~ your favorite pain in the ass that isn't this guy, though~! C'mon, c'mon~!
[Bakugou, at least, won't have to wait another millenium, because Millium is grabbing his hand and darting off back toward Nine's room with him in tow.
Better move quick, Nine.]
no subject
Oi - !
[ But then he's being pulled along, so, he's making sure he doesn't stumble as they hurry through the halls. ]
At this rate, he'll never keep up.
no subject
Who says I want to keep up? Got a nice view here.
[ Yeah, he's been encourage and just going to keep it up. They won't have far to go at least? Just up the stairs and then back towards the west side. Nine's room is directly above Bakky's. ]
no subject
If you take too long we might just fucking barricade the door and not even let you in!
[ What do you know it didn't even take too long to get close to Nine's room ]
no subject
You know, you could always ask if you want to move in.
[ Might be asking for an ass kicking. If they do open it up, they will find that his room...
is actually neat. Other than the new holes that the other Cart left for him, it's exactly as it should be on the first day. The bed is a mess, but there's no decorations or anything. Just folded up pile of blood stained, red capes tied together on the top of his trunk. Nothing else really gives the impression that Nine stays there. ]
HI SORRY I WAS USELESS ALL WEEKEND?
[There's no malice to that as she glances back at him, it just... is. The honesty of children.]
Wouldn't it be easier for you to move in with Bakky, anyway? You don't even gotta deal with stairs, then, 'cause he's right there.
[But that's not the point here, is it. The point is —]
But look, look! I told you there were stabby holes!