GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

no subject
[ He wouldn't even know but Sandy over there seems like a hard one, too. ]
I don't know if there will be. We can always try to find out?
no subject
People can surprise you.
[Or they took them one at a time, or whatever. They'll find out.]
It's worth investigating. What do we have to lose, right?
no subject
[ Nine certainly surprised others that he did a kill so... ]
Yeah. We should plan it, yo. During motivation time or the next trial.
[ Just to doubly be sure that Sarge won't materialize here ]
no subject
[Nagisa is still not sure he's dead. It's not important, though, as long as he's here he's going to fight tooth and nail for his own agency.]
I have a couple other ideas, too.
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The only thing I want to do is make sure they get the hell out of here.
[ A wave to the pictures. That probably makes him weak, but he doesn't care. ]
Huh? What ideas?
no subject
Ideas like...trying to tell them we're still here. Or, if we really can move around under his radar, we might have an easier time seeing things Sergeant-san doesn't want us to.
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Yeah, they are a good group, yo.
[ Well most of them... but he's biased. ]
Huh. Yeah, I like that. Think we can move things around on them? Like how they can with us?
[ They can be like Casper the Friendly Ghost. ]
no subject
That's what I was thinking. Sending direct messages may be too obvious, but something to let them know we're not gone.