GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

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None of them look unusual at first glance though. Does Nine want to snoop around more? ]
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Nine is going to snoop more because yeah he's def lost. He has no idea where the hell he even came from at this point.
So let's check the bloom closets. Is there a suitable mop spear 3.0? Is there anything in there that's interesting? ]
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While he does so, the shelf begins flickering. That should no longer be surprising. This phenomenon has been present for a while now.
What is surprising is that a bottle of cleaning detergent seems to be sunken about a centimeter into the wood of the shelf once the flickering stops. ]
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Also what the fuck? Just going to see if he can pull out the detergent. Is it moveable? Can he poke it with the end of his mop? ]
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The shelf itself is also solid. However... tracing the detergent with his finger allows Nine to stick it through the wood as well?? It only goes in for the one centimeter before everything feels solid again.
Removing his hand from his position is no problem. ]
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And then drawing his hand back asap ]
The hell is going on?
[ Alright... can he take the detergent bottle? Will it clip through other surfaces or just this spot?
Either way, we're moving on to the break room with a mini fridge. Anything good in here? ]
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The break room is tidy as everything on this end of town is, which seems odd for something that should be used to often. The fridge has a few bottles of energy drinks in a neat row as well as some prepackaged sandwiches. Bon appetit? ]
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He is going to poke things to make sure nothing else is going to sink or go through anything. Let's move on to the the shed of spare parts while munching on a sandwich. Anything fun in here? ]
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For Nine, however, there's nothing of interest here. ]
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The content of the lockers is boring - there's jackets. Sometimes spare boots. Mostly jackets. Looting them yields no results.
However, once Nine opens the third locker, one of those jackets appears to be floating. So far it had been contained by the locker, but with the door opened, it floats upwards further and... straight through the ceiling.
Goodbye. ]
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Nine however isn't amused by this. ]
The hell is even...
[ Yeah, that's his favorite thing to say. ]
This is hurting my head, yo.
[ Just going to take one of the energy drinks he ganked earlier and just... throw it at the ceiling. Does it go through?
He will be also putting a hand in the locker to see if it'll have an effect. ]
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Likewise, examining the locker yields no unusual results. Whatever just caused this, it left along with the jacket. ]
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He's doing great here. ]
Shit!
[ he does manage to catch it before it hits the ground though? But did it break when it hit his head?
Also anything else to see here? You know after he's done whining about his head hurting even more ]
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Nothing else in the room is of interest! Once Nine goes back outside, he'll find that Rean is no longer attached to the pipe (which is fully undamaged).
Refinery Exploration: Complete. ]