GRAVEYARD

The other side...?
Have you started feeling at home in Cartesio yet? The town has offered you every hospitality that its citizens could think of. They love every corner of this town and they want you to feel the same. Have you accepted Cartesio into your heart yet?
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.
Then it should be comforting to wake in your hotel room. A ceiling you have gotten used to, the warmth of a blanket surrounding you, your own breathing... and silence. All-encompassing silence.
It perseveres when you leave your room, it perseveres when you leave the hotel... Cartesio is quiet because there is nobody in Cartesio who could be making noise. It's a ghost town.
There is only you now, you think. And then, just as you've given up, a noise comes to your ears. A voice, unmistakably. It's time to follow it.
As of Week 5 you may see random objects and buildings of any size flicker. For milli-seconds they seem to glow on and off, blur around the edges, even distort a little. It only happens for a moment at a time, but it happens fairly often.
Welcome to the Cartesio Graveyard. Your character has woken up in a version of the town that is devoid of citizens, but there do seem to be a few people around. Time to explore the mysteries of the other side. For a more thorough OOC guide, we have compiled an FAQ.

wednesday, ft. investigation
While everyone else runs around building and acting helpful today, Clarisse makes some important discoveries herself! As it turns out, the dead can see and interact with the local generic wildlife! She's figuring that one out by throwing rocks at birds in the park. Thanks, bitch. Obviously she can't hit any birds overhead but any unfortunate fowl trying to descend receives a stone to the face for their troubles. Is this better or worse than arrows? She hasn't actually picked her bow back up since dying so the answer doesn't matter! Watch where you're walking because she doesn't care enough to make sure no one's about to get between her and her feathery victims before she throws...
But people enjoy the park, which means Clarisse can't, so instead of harassing the resident fauna for too long, she goes to ruin the chapel with her presence. Instead of trying to kill another kid here, she just walks along the back of pews like balance beams, leaping between them as she reaches the end without much trouble.
Curiosity gets the better of her later in the record store, which she immediately decides she hates. She spends a decent chunk of time glaring intensely at a boombox, waiting for something—and the moment it starts to flicker out of existence like things are wont to do around here, she kicks it.]
no subject
Visually, it's the experience of seeing her own foot join the flickering as if it is contagious. It reaches up until her knee and it looks a little like she's coming apart at the seams - the outlines uncertain, the flickering white almost a little blinding.
On a sensory level, it's an experience of pain. Every part of her that is affected by the flickering feels hot and searing agony shoots through it in pulses.
It lasts just long enough to fully take in all that happens, then both the boombox and Clarisse herself are firmly rooted in existence again. The pain still lingers a little longer. ]
no subject
Startled, Clarisse cries out. Her attempt to grab onto something to keep herself upright just ends in her taking an entire shelf and its contents or something down with her... Happy birthday to the ground.
The pain leaves her collapsed there. Once her leg stops flickering, she kicks the ground—that just hurts worse, but it proves her leg is real and working, anyway.
...So she's just gonna...hang out on the floor...for a bit...... NEVER DOING THAT AGAIN I GUESS]
chapel
He enters quietly, and watches Clarisse do her thing for a little bit before speaking up.]
Y'know, I really should be giving you a reprimanding for treating a place of worship with disrespect like that. Pews are not for playing on.
[He's obviously not going to since he's aware of how contrary Clarisse likes to be, but. It didn't take him long to trace the initial destruction to her and Bakugou either. He didn't say anything then, why start now?]
no subject
Ugh, I'm not playing. [mm no that's pretty much exactly what she's doing, and yet she sounds impressively offended.] Little late to get fussy about disrespecting this place, though.
[It probably wouldn't be especially surprising if she bragged about that given her everything, but instead she's just slightly on the huffy side of matter-of-fact.]
no subject
[Will doesn't actually need an answer to that question- he just felt like throwing a retort out there. Instead, he'll wave flippantly before Clarisse can answer.]
Yeah, I know. S'not like it'll undo the damage anyway. At least they're making decent progress with repairs.
[He says that, knowing full well how easily it can be reversed by any number of the other power-wielding asshats around here.
Anyway, circling back around in topic...]
What brings you here, anyway? Very important pew-hopping missions aside.
no subject
Miraculously, she sounds less bratty when she shrugs and answers him, at least.]
Been keeping an eye on the construction. Sure is getting done fast. [That's not nearly fucking rude enough though so—] The idiots out there [inclining her head towards the door as if to indicate the entire population of Cartesio, probably] leave this place alone, mostly. Keeps 'em out of my way.
[Realistically, this is primarily true the other way around.]